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Cloth Shader

 

This is an art-directable cloth shader imitating the appearance of cloth/silk using a customized Fresnel effect. The general reflectivity and properties of cloth can be achieved by just using the material editor without actually changing the lighting model that Unreal Engine 4 uses.

Screenshot_1.png

Reference

Resource from Uncharted 2: Character Lighting and Shading by John Hable

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