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Eliza (Yongzi) Ye
Tech Art | 3D Art
Cloth Shader
This is an art-directable cloth shader imitating the appearance of cloth/silk using a customized Fresnel effect. The general reflectivity and properties of cloth can be achieved by just using the material editor without actually changing the lighting model that Unreal Engine 4 uses.

Reference
Resource from Uncharted 2: Character Lighting and Shading by John Hable
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